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Sound Designer Vol.4

Sound Designer Vol.4

STYE322 · Opher Yisraeli
Cues50
ReleasedMar 2011

Tracks

50 main mixes
Feedback VS6
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:09
Soundtrack, Scoredark, haunting

A nine-second feedback effect sitting between the short stabs and the long drones, with enough length to swell before cutting. Dark and unresolved.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:09
Feedback VS5
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:25
Soundtrack, Scoredark, haunting

A 24-second sustained feedback tone, the longest here and usable as an oppressive bed rather than an accent. Good for prolonged psychological discomfort or an incoming migraine POV.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:25
Feedback VS4
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:05
Soundtrack, Scoredark, haunting

A four-second feedback stab, the shortest of the set, for frame-accurate insertion. Piercing and immediately dark.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:05
Feedback VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:07
Soundtrack, Scoredark, haunting

A six-second feedback burst — brief, harsh and gone. Spot effect for a PA squeal or a sudden equipment fault.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:07
Feedback VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:17
Soundtrack, Scoredark, haunting

A 16-second feedback tone, longer-held than VS1 so it can build discomfort across a shot. Harsh and unresolved.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:17
Feedback VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:11
Soundtrack, Scoredark, haunting

An 11-second feedback squeal, dark and piercing with no tonal resolution. Suits microphone failure, tinnitus POV shots and interrogation-room discomfort.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:11
Distortion VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:15
Soundtrack, Scoredark, haunting

A 14-second distortion texture, sustained saturated noise rather than a struck impact. Works as a short bed for broken machinery, signal failure or aggressive industrial cutaways.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:15
Distortion Rumble Hit VS6
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:03
Soundtrack, Scoredark, haunting

A two-second distorted rumble hit — the shortest in the set, essentially a single dirty low thud. Frame-accurate punctuation.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:03
Distortion Rumble Hit VS5
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:07
Soundtrack, Scoredark, haunting

A seven-second distorted rumble hit, tight and saturated with a short low tail. Efficient dark accent for fast edits.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:07
Distortion Rumble Hit VS4
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:40
Soundtrack, Scoredark, haunting

At 40 seconds this is the extended version of the distorted rumble family — the hit plus a long sustained rumble that can bed a whole shot. Doubles as a low tension drone.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:40
Distortion Rumble Hit VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:10
Soundtrack, Scoredark, haunting

A nine-second alternate distorted rumble hit, near-identical in length to VS2 so the two can alternate across repeated cuts. Gritty low-end weight.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:10
Distortion Rumble Hit VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:10
Soundtrack, Scoredark, haunting

A nine-second distorted rumble hit combining a low sub roll with a saturated strike. Dark trailer punctuation with more grit than the clean impacts.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:10
Distortion Power Ray VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:13
Soundtrack, Scoredark, haunting

A 12-second distorted energy ray — a sustained, aggressive electric sweep rather than a single hit. Suits weapons, power surges and sci-fi machinery.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
0:13
Hit Impact VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:13
Soundtrack, Scoredark, haunting

A 13-second impact with the longest tail of the trio, letting the aftermath sit under the next shot. Dark, weighty punctuation.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:13
Hit Impact VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:10
Soundtrack, Scoredark, haunting

A nine-second impact, the tightest of the three, useful for back-to-back stabs in a fast-cut sequence. Dark and unpitched.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:10
Hit Impact VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:11
Soundtrack, Scoredark, haunting

An 11-second generic-purpose impact, clean in function and dark in colour, with a moderate decay. The default hit when you don't want a drum or a smash character.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:11
Hit Hard Smash With Reverb VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:16
Soundtrack, Scoredark, haunting

A 16-second hard smash with a large reverb tail, suggesting metal or debris in a big space. Suits collisions, breaking doors and violent reveals.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:16
Hit Drum With Effect VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:06
Soundtrack, Scoredark, haunting

A five-second drum strike with processing on the tail — the quickest of the drum family, near-instant punctuation. Drop-in accent for tight cuts.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiHit
0:06
Hit Drum Effect VS4
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:12
Soundtrack, Scoredark, haunting

A 12-second effected drum hit, an alternate take for varying repeated percussion accents across a sequence. Dark, processed, unresonant of any key.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:12
Hit Drum Effect VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:15
Soundtrack, Scoredark, haunting

A 15-second effected drum hit, the longest-tailed of this group, with a haunted resonance after the strike. Useful where the impact needs to bleed into an atmosphere.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiMetalic
0:15
Hit Drum Effect VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:13
Soundtrack, Scoredark, haunting, low

A 13-second processed drum hit whose low tail sustains longer than VS1, so the weight lingers under the following shot. Dark and sub-heavy.

SoundtrackScoredarkhauntinglowMid TempoSound DesignTrailerHorrorSci FiLow Frequency Hit
0:13
Hit Drum Effect VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:07
Soundtrack, Scoredark, haunting, low

A six-second processed drum hit with low, dark weight and minimal decay. A percussive full stop for edits that need body rather than brightness.

SoundtrackScoredarkhauntinglowMid TempoSound DesignTrailerHorrorSci FiLow Frequency Hit
0:07
Hit Dramatic VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:11
Soundtrack, Scoredark, haunting, tension

A 10-second dramatic hit, tighter and punchier than VS1 with less tail to manage. Straightforward tension stab for cuts and card reveals.

SoundtrackScoredarkhauntingtensionMid TempoSound DesignTrailerHorrorSci FiHit
0:11
Hit Dramatic VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:26
Soundtrack, Scoredark, haunting, tension

A 25-second dramatic impact with a long decaying tail, the most substantial of the hits here — closer to a mini-cue than a stab. Suits a major reveal where the aftermath needs to ring out.

SoundtrackScoredarkhauntingtensionMid TempoSound DesignTrailerHorrorSci FiHit
0:26
Hit Chaos Blast VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:12
Soundtrack, Scoredark, haunting, tension

An 11-second chaotic blast impact with an explosive tail and clear tension. Lands hard, then scatters — good for destruction reveals and violent cuts.

SoundtrackScoredarkhauntingtensionMid TempoSound DesignTrailerHorrorSci FiHit
0:12
Ghost Supernatural Presence VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:59
Soundtrack, Scoredark, haunting

Nearly a minute of sustained supernatural presence atmosphere, dark and hovering with no rhythmic movement. Long enough to underscore a full haunted-room scene or a paranormal investigation beat.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDrone
0:59
Ghost Movement VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:02
Soundtrack, Scoredark, haunting

A one-second ghost movement effect — a single brief rustle or displacement of air. Pure spot effect for something passing just out of frame.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiBreath
0:02
Ghost Breath VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:13
Soundtrack, Scoredark, haunting

A 13-second forward-playing ghost breath, longer and more sustained than the reversed versions, so it can hang under a shot rather than just punctuate. Dark, close-mic'd air with a haunted quality.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiBreath
0:13
Ghost Breath Reverse VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:06
Soundtrack, Scoredark, haunting

A six-second alternate reversed breath, slightly different in shape to VS1 so the two can be alternated in one scene. Cold, airy and disembodied.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiSwell
0:06
Ghost Breath Reverse VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:04
Soundtrack, Scoredark, haunting

A three-second reversed ghost breath — the tightest of the three, a single quick backwards gasp. Frame-level accent for a sudden presence.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiSwell
0:04
Ghost Breath Reverse VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:06
Soundtrack, Scoredark, haunting

A six-second reversed breath effect, human air pulled backwards into an unnatural inhale. Designed as a supernatural presence accent.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiSwell
0:06
Static Pops VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
1:08
Soundtrack, Scoredark, haunting

Just over a minute of static and crackling pops — a broken-signal texture with no pitch or pulse. Works as an atmospheric bed for dead radios, faulty electronics and archive footage.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiDistortion
1:08
Reverse Whooshes VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:18
Soundtrack, Scoredark, haunting

A 17-second sequence of multiple reversed whooshes layered and spaced, giving several usable transition points in one file. Handy when a montage needs repeated sweeps without repeating the same sample.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:18
Reverse Whoosh VS7
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:18
Soundtrack, Scoredark, haunting

A 17-second reversed whoosh, longer-tailed than VS6 and better suited to covering a slower cut. Dark air movement with no pitch centre.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:18
Reverse Whoosh VS6
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:12
Soundtrack, Scoredark, haunting

A 12-second reversed whoosh with a mid-length backwards sweep into silence. Practical transition glue between scenes with a dark, airy character.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:12
Reverse Slow Whoosh VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:26
Soundtrack, Scoredark, haunting

A 26-second slow reversed whoosh that draws air inward across a long arc. Slower and more atmospheric than the short whooshes, good for a deliberate camera move or a slow dissolve.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:26
Reverse Flash With Reverb VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:07
Soundtrack, Scoredark, haunting

A six-second reversed flash with a long reverb tail, so the effect blooms and decays instead of stopping dead. Suits wide, cavernous spaces and lingering dread after a cut.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:07
Reverse Flash VS4
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:02
Soundtrack, Scoredark, haunting

Another two-second reversed flash, an alternate take for when you need to vary repeated cuts in the same sequence. Sharp, dark, immediate.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:02
Reverse Flash VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:03
Soundtrack, Scoredark, haunting

A two-second reversed flash — the most compact version, essentially a single backwards snap of energy. Pure edit punctuation for frame-accurate cuts.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:03
Reverse Flash VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:07
Soundtrack, Scoredark, haunting

A six-second reversed flash effect that swells backwards into a sudden stop. Punctuation for memory flickers and quick visual jolts.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:07
Reverse Bed VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
1:25
Soundtrack, Scoredark, haunting

At 1:24 this is one of the longest pieces here: a reversed, backwards-sucking atmospheric bed that pulls inward instead of pushing forward. Dark and unnatural, ideal under dream logic, flashbacks or unreliable narration.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
1:25
Ramp Vox VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:06
Soundtrack, Scoredark, haunting

A five-second vocal-based riser — processed human voice used as the rising element rather than synth or noise. A specialist accent for supernatural or possession moments.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:06
Ramp VS6
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:33
Soundtrack, Scoredark, haunting

A 33-second slow-burn riser that stretches the tension out further than the shorter ramps, holding dread across a longer shot. Ends open, expecting an impact to land on top.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:33
Ramp VS5
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:19
Soundtrack, Scoredark, haunting

The shortest ramp in the set at 19 seconds — a compact, quickly escalating riser with a haunted metallic edge. Best for fast-cut sequences where a longer build would overstay.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:19
Ramp VS4
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:27
Soundtrack, Scoredark, haunting

A 27-second dark ramp with a broader sweep, giving an editor room to ride the build under dialogue or a slow push-in. Unresolved by design so it hands off to whatever follows.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:27
Ramp VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:21
Soundtrack, Scoredark, haunting

A tight 20-second ramp, faster and more urgent than its siblings, ending on the edge of a hit. Designed to be dropped straight before a hard cut in a horror or thriller edit.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:21
Ramp VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:28
Soundtrack, Scoredark, haunting

A 27-second dark riser that accelerates toward an impact, the longest of the standard ramps and useful when you need a slower burn into a cut. Purely functional design texture with no tonal centre.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:28
Bed Graveyard Dance VS2
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:37
Soundtrack, Scoredark, haunting

A 37-second graveyard-themed bed with a loose danceable pulse buried in dark, haunted textures. Longer than most beds here, so it can underscore a whole macabre reveal or spooky establishing shot.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:37
Bed Fun House Voices And Hits VS1
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:23
Soundtrack, Scoredark, fun, haunting

A 23-second atmospheric bed with a warped funhouse character, mixing unsettling processed voices with punctuating hits. Sits between playful and sinister — carnival horror, haunted attraction, creepy-clown reveals.

SoundtrackScoredarkfunhauntingMid TempoSound DesignTrailerHorrorSci FiSFX
0:23
Ramp VS3
STYE322 · Sound Designer Vol.4 · Opher Yisraeli
0:21
Soundtrack, Scoredark, haunting

A 21-second rising ramp that climbs in pitch and density toward an implied cut point, dark and haunted in tone with no melodic content. Built as a transition tool for trailers and horror promos rather than a standalone cue.

SoundtrackScoredarkhauntingMid TempoSound DesignTrailerHorrorSci FiAction
0:21

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