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Simulated Warfare

Simulated Warfare

STYE622 · Opher Yisraeli
Simulated Warfare is a concept album geared towards video game trailers and film trailers that need an aggressive, combat driven sound. Conceived with first person shooter games in mind such as Call Of Duty, this album fuses sound design, Hip Hop beats, sirens, gun shots, explosions with constantly building music arrangements.
Cues10
ReleasedJan 2019

Tracks

10 main mixes
Platoon
STYE622 · Simulated Warfare · Opher Yisraeli
2:02·100 bpm·Bm·4 versions
Hybrid Trailer ScoreAction, Aggressive, Army March

A 100bpm B minor hybrid trailer cue built on a marching beat, siren stabs and chanted vocal texture, with risers and ramps pushing each section higher. The military cadence makes it read as boots-on-the-ground rather than airborne, holding a dark, ominous tone across two minutes.

Hybrid Trailer ScoreActionAggressiveArmy MarchDarkExtremeSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:02
Air Strike
STYE622 · Simulated Warfare · Opher Yisraeli
2:08·100 bpm·Dm·2 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

At 100bpm in D minor, this is the sparsest cue on the set — beat, synth and sound design with rises and ramps, no siren or guitar layer. That leanness leaves more midrange open, making it the best pick when narration or in-game dialogue has to sit on top of an aggressive combat bed.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:08
Zombie Enemies
STYE622 · Simulated Warfare · Opher Yisraeli
2:12·150 bpm·C#m·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

A fast 150bpm C# minor attack driven by a distorted guitar riff over hard beats, sirens and explosive sound design. The darker, crawling-menace title connotation suits horde combat and survival-horror shooter footage rather than clean military ops.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:12
Simulated Warfare
STYE622 · Simulated Warfare · Opher Yisraeli
2:16·77 bpm·Em·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

The title cue sits at a slow, heavy 77bpm in E minor with only beat, synth and sound design — the most stripped and menacing tempo on the album. Its half-speed weight works for slow-motion reveals, loadout sequences and logo stings where the pulse needs to feel like machinery.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:16
Ballistics System
STYE622 · Simulated Warfare · Opher Yisraeli
2:03·150 bpm·G·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

The only major-key entry here, at 150bpm in G, pairing a guitar riff and siren hits with helicopter-flavoured sound design over a driving beat. The brighter tonality gives it a more heroic, mission-launch feel while keeping the aggression of the faster cuts.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingMid TempoUpbeatTrailer MusicVideo GamesTrailer DrumsHybrid
2:03
Multiplayer Attack
STYE622 · Simulated Warfare · Opher Yisraeli
1:49·120 bpm·E·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

The shortest cue on the album at 1:49, a 120bpm E major charge with guitar riff, sirens, risers and hard programmed beats. Its trim length and mid tempo make it a tidy fit for a single-spot online trailer or a competitive multiplayer hype cut.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
1:49
First Person Shooter
STYE622 · Simulated Warfare · Opher Yisraeli
2:00·85 bpm·Em·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

An 85bpm E minor cue that keeps the full aggressive palette — guitar riff, sirens, risers and sound design — at a stalking, deliberate pace. Good for tense corridor movement and pre-firefight buildup that still needs weight under a voiceover or gameplay audio.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:00
Nuke Blast
STYE622 · Simulated Warfare · Opher Yisraeli
2:22·150 bpm·C#m·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

The longest cue at 2:22, a 150bpm C# minor assault where ticking clock sound design adds a countdown element to the guitar riff, sirens and pounding beat. Built for a detonation payoff, so it suits ordnance sequences and last-seconds tension that has to explode.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:22
In Close Range
STYE622 · Simulated Warfare · Opher Yisraeli
2:04·150 bpm·Dm·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

At 150bpm in D minor, this cue swaps guitar for aggressive brass and horns over the beat, sirens and sound design, giving it a more orchestral-military bite. The horn-led weight suits large-scale battle footage and mission trailers that need scale as well as speed.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
2:04
Aerospace Weapons Program
STYE622 · Simulated Warfare · Opher Yisraeli
1:55·140 bpm·Am·3 versions
Hybrid Trailer ScoreAction, Aggressive, Dark

A 140bpm A minor cue with the fullest orchestral layer on the album — brass, horns and strings over hard beats, sirens, risers and sound design. Slightly shorter than its neighbours at 1:54 and cinematic in scope, it fits aerial and high-tech weapons footage more than close-quarters combat.

Hybrid Trailer ScoreActionAggressiveDarkExtremeFightingSlowMid TempoTrailer MusicVideo GamesTrailer DrumsHybrid
1:55

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