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Demented Sound Mafia Evolved Trailer Sound Design Vol.2

Demented Sound Mafia Evolved Trailer Sound Design Vol.2

STYE383 · Itay Steinberg
Cues51
ReleasedFeb 2013

Tracks

51 main mixes
Mental Grid Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:52·7 versions
Trailer Sound DesignAction, Adventure, Dark

A 52-second sound design riser built from metallic mid-range hits that stack and accelerate into a rising surge, with no tonal centre or tempo grid to lock to. The arc is pure escalation — grinding, futuristic and airless — ending on impact rather than melody. Designed to be dropped under a title card, a cut-to-black or the final ramp of a trailer's third act.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:52
Wrath Of The Locust Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:45·3 versions
Trailer Sound DesignAction, Adventure, Dark

Breathing and ghost textures rising across 44 seconds, swarming and plague-like as the title suggests. Sits between the shortest and longest breath risers on this album in both length and patience. Good for biblical, apocalyptic or infestation imagery.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingUp BeatTrailerSound DesignVideo GameElectroIntense
0:45
Black List Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:38·8 versions
Trailer Sound DesignAction, Adventure, Dark

A tight 38-second breath-and-ghost riser, the shortest of that family here, for quick pre-cut escalations. Pitchless and sparse, so it drops cleanly under narration or under an existing music cue. Fits surveillance, target-list and manhunt footage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:38
Cliffs Of Punjab Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:52·1 versions
Trailer Sound DesignAction, Adventure, Dark

Fifty-two seconds of breathing and ghostly air — the longest of the breath risers, allowing a long, patient escalation. Sparse and pitchless, so it works as an ambient dread bed as much as a riser. Suits remote landscape, altitude and isolation imagery.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:52
Porphetheus Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:42·2 versions
Trailer Sound DesignAction, Adventure, Dark

Breath, ghost, monster and beast textures rising over 42 seconds — the most creature-heavy of the breath-based risers on the album. No pitched instruments, so it can sit under any key of music. Suits mythic-beast reveals and horror creature entrances.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:42
Infectious Blood Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:47·3 versions
Trailer Sound DesignAction, Adventure, Dark

Detuned strings, plucked figures and a drone rise across 47 seconds — the plucking adds a nervous rhythmic tick the other risers here don't have. Organic and infected in character rather than mechanical. Good for outbreak, contagion and slow-dread builds.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:47
Dead Space Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:45·7 versions
Trailer Sound DesignAction, Adventure, Dark

A 44-second rise built from long breaths, distortion and solar-wind style noise — vast, airless and cold. The sustained breath makes it feel like drifting rather than charging. Ideal for deep-space horror and derelict-ship imagery.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:45
Bite Your Head Off Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:53·7 versions
Trailer Sound DesignAction, Adventure, Dark

Fifty-two seconds of beast and alien screams, white noise, distortion and impacts — the longest of the creature-vocal cues, allowing a full attack sequence to be scored from one file. Sits at the extreme end of this album's aggression. For predator, monster and gore footage.

Trailer Sound DesignActionAdventureDarkDisturbingFuturisticUp BeatVery FastTrailerSound DesignDubstepElectro
0:53
Bells Of Darkness Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:39·6 versions
Trailer Sound DesignAction, Adventure, Dark

Detuned strings and a drone rise combined with breathing and ghostly creature FX across 39 seconds. The string element gives it tonal dread the purely synthetic risers lack, implying bells and funereal weight. Strong for supernatural horror builds.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowTrailerSound DesignVideo GameElectroIntense
0:39
Covert Mind Junk Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:46·4 versions
Trailer Sound DesignAction, Adventure, Dark

Forty-six seconds of rises and swells derived from breath and vocal FX, distorted into a claustrophobic ascent. Longer than the similar cue elsewhere here, so it supports a slower, more drawn-out build. Suits mind-control, interrogation and psychological horror imagery.

Trailer Sound DesignActionAdventureDarkDisturbingFuturisticUp BeatTrailerSound DesignVideo GameElectroDubstep
0:46
Recon Soldier Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:38·1 versions
Trailer Sound DesignAction, Adventure, Dark

A 38-second riser built on live drum hits and impacts rather than synthesis, giving a tactile, military feel. The acoustic percussion makes it the most human-sounding build on the album. Fits reconnaissance, patrol and tactical footage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:38
Metal Grip Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:40·2 versions
Trailer Sound DesignAction, Adventure, Dark

Forty seconds of synth risers with laser-gun style FX — the most overtly sci-fi weapon-toned cue in the set. Cleaner and more electronic than the breath- and creature-based risers here. Suits space combat, shooter gameplay and futuristic weaponry.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatVery FastTrailerSound DesignVideo Game
0:40
Iron Dome Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:35·4 versions
Trailer Sound DesignAction, Adventure, Dark

Distorted rises and swells shaped from breath and vocal FX across 35 seconds, human air pushed through heavy processing. Reads as pressure building inside something rather than an external machine. Effective ahead of a scare or a hard cut to black.

Trailer Sound DesignActionAdventureDarkDisturbingFuturisticUp BeatTrailerSound DesignVideo GameIndustrialIntense
0:35
Iron Bucket Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:36·6 versions
Trailer Sound DesignAction, Adventure, Dark

A 35-second riser combining panning movement, drone, metallic noise and drum-driven thumps and impacts. The drum element gives it more forward propulsion than the breath-based risers here. Good for armoured, mechanical or vehicular reveals.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:36
Robotic Rage Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:36·3 versions
Trailer Sound DesignAction, Adventure, Dark

Thirty-five seconds of impacts and hits laced with scratched, distorted vocal FX — mechanical aggression with a torn organic edge. One of the shortest and most abrasive cues on the album. Suits robot antagonists, malfunction sequences and hostile machine footage.

Trailer Sound DesignActionAdventureDarkDisturbingFuturisticMid TempoTrailerSound DesignVideo GameIndustrialIntense
0:36
Fatal Conspiracy Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:42·1 versions
Trailer Sound DesignAction, Adventure, Dark

Rise material terminating in low-end hits and thumps over 41 seconds, weighted toward sub frequencies rather than brightness. The conspiracy framing suits political thriller and investigative cuts as much as sci-fi. Pairs with the brighter riser on this album for contrast.

Trailer Sound DesignActionAdventureDarkIntenseSci FiMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:42
Changing Sides Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:45·3 versions
Trailer Sound DesignAction, Adventure, Dark

Forty-five seconds of alien and beast vocal FX, screams, white noise and distorted impacts — the most violent and disturbing texture set here. Vocal-derived material means it reads as a being in pain rather than a machine. For horror and torture-adjacent footage only.

Trailer Sound DesignActionAdventureDarkDisturbingFuturisticMid TempoTrailerSound DesignVideo GameIndustrialElectro
0:45
Blinding Light VS2 Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:54·7 versions
Trailer Sound DesignAction, Adventure, Dark

A rise cue capped with bright, powerful hits and thumps across 54 seconds, the longest riser on the album. Sci-fi and superhero leaning rather than horror, with less of the disturbing edge of its neighbours. Built for the sweep-up-and-slam moment before a logo.

Trailer Sound DesignActionAdventureDarkIntenseSci FiMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:54
Digital Core Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:44·8 versions
Trailer Sound DesignAction, Adventure, Dark

Forty-three seconds of impacts, thumps and hits with decay and spill — the tails bleed outward, giving a wider, messier hit than the dry variants nearby. Digital-machine framing from the title suits tech and AI footage. Layer with a riser for a full trailer drop.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameIndustrial
0:44
Solar Attack Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:37·4 versions
Trailer Sound DesignAction, Adventure, Dark

The shortest impact set on the album at 36 seconds: dry thumps and hits with minimal tail, so the punch is tight rather than reverberant. Dry decay makes it the cleanest option when you need a hit not to smear across the following shot. Good for fast-cut sequences.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameIndustrialElectro
0:37
Blow The Fuse Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:49·5 versions
Trailer Sound DesignAction, Adventure, Dark

An impact-forward collection — thumps, hits and long decays over 49 seconds, evoking a blown circuit and power loss. The decay tails make it easy to place at the end of a trailer act or over a blackout. No melodic content at all.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameIndustrialElectro
0:49
Chemical Peel Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:40·2 versions
Trailer Sound DesignAction, Adventure, Dark

Forty seconds of drone and rumble crossed with distorted creature and monster vocal FX, breaths and hard hits. The organic-monstrous element sets it apart from the purely synthetic distortion cues here. Suits body-horror, alien contact or anything where the threat is alive.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameIndustrialElectro
0:40
Demonicon Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:38·1 versions
Trailer Sound DesignAction, Adventure, Dark

Rise, swell, wind and drone material with an occult slant implied by the title — 38 seconds of distorted ascent and hollow low air. Companion to the other rise-and-drone cue on the album but shorter and blacker in character. Best used to escalate into a reveal or a scare.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroDisturbing
0:38
Distorted Circuit Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:39·5 versions
Trailer Sound DesignAction, Adventure, Dark

Thirty-nine seconds of rises, swells, wind and drone treated with circuit-fried distortion, climbing without ever landing. Designed to be dropped in front of a cut point so the picture provides the resolution. Its drone floor makes it usable as a short tension bed as well as a riser.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:39
Stranded Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:47·3 versions
Trailer Sound DesignAction, Adventure, Dark

Pure synth-FX distortion textures across 46 seconds, harsh and processed with no percussive anchor. Useful when a scene needs electrical menace or signal-failure texture rather than a defined impact. Sits well under dialogue-free horror or sci-fi footage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:47
Deadpool Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:54·8 versions
Trailer Sound DesignAction, Adventure, Dark

A 54-second bank of distorted whooshes, synth swells and hard impacts built for cutting trailer transitions and hit points. The longest of the distortion FX beds here, giving an editor room to string several passes and impacts together in one drop. No tonal centre or pulse, so it layers under any music cue.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:54
Demented Arabia Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:47·3 versions
Trailer Sound DesignAction, Adventure, Dark

Deep space synth texture and impacts across 47 seconds, the title pointing at an eastern-flavoured, desert-set darkness. Atmosphere-forward with sparse hits, so it can run under narration or establishing aerials.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:47
Final Blow Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:34·2 versions
Trailer Sound DesignAction, Adventure, Dark

A dense 34-second finisher combining hits and impacts with drone, metal noise, breath and wind chime over a rise and swell. The chime and breath details soften the tail, so it can end a sequence rather than only puncture it.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingTrailerSound DesignVideo GameElectroIntenseSci Fi
0:34
Full Armor Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:50·5 versions
Trailer Sound DesignAction, Adventure, Dark

Distortion hits joined by big drum and a reverse-into-hit gesture across 49 seconds, giving each impact a swept run-up. The reverse element makes it the most transition-friendly of the distortion group.

Trailer Sound DesignActionAdventureDarkIntenseSci FiTrailerSound DesignVideo GameElectroDubstepMystery
0:50
Mental Engine Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:39·7 versions
Trailer Sound DesignAction, Adventure, Dark

Thirty-nine seconds of distorted low-end hits, impacts and thumps with a mechanical, unhinged title cue. Same blunt hit palette as its siblings, pitched toward machinery, engines and mounting mental strain.

Trailer Sound DesignActionAdventureDarkIntenseSci FiMid TempoTrailerSound DesignVideo GameElectroDubstep
0:39
Fire Flood Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:54·4 versions
Trailer Sound DesignAction, Adventure, Dark

The longest of the distortion hit cues at 54 seconds, stacking low-end hits, impacts and thumps with room to space them across a full trailer section. Its length suits escalating destruction footage rather than a single transition.

Trailer Sound DesignActionAdventureDarkIntenseSci FiTrailerSound DesignVideo GameElectroDubstepMayhem
0:54
Hood Rat Distortion FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:41·8 versions
Trailer Sound DesignAction, Adventure, Dark

Distortion-driven hit design: low-end hits, impacts and thumps across 41 seconds with no atmospheric drone under them. Dry and blunt, made for punching accents onto a hard-edged street or fight cut.

Trailer Sound DesignActionAdventureDarkIntenseSci FiTrailerSound DesignVideo GameElectroMysterySuper Hero
0:41
Evil Eye Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:53·5 versions
Trailer Sound DesignAction, Adventure, Dark

Fifty-two seconds of drone, rise and swell resolving into distorted metallic impacts with a wide spatial tail. Shares its palette with the shorter drone-and-hit cues but has room for a full slow build before the strike.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingTrailerSound DesignVideo GameElectroIntenseSci Fi
0:53
Moon Fighter Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:36·10 versions
Trailer Sound DesignAction, Adventure, Dark

The one melodic entry on the set, built from a synth arpeggio and a stated melodic line across 36 seconds. Its pitched motion gives sci-fi and lunar imagery a hook rather than pure noise design.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingTrailerSound DesignVideo GameElectroIntenseSci Fi
0:36
Razor Sharp Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:28·4 versions
Trailer Sound DesignAction, Adventure, Dark

The shortest cue here at 27 seconds: low rumble and drone under a rise and swell with abrasive drill textures. Purely a transition tool for a single cut or a quick pre-title lift.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:28
Spider Tribe Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:54·4 versions
Trailer Sound DesignAction, Adventure, Dark

A longer 54-second impact cue: huge hits, booms and thumps with decay tails sitting over a sustained drone. The continuous drone underneath gives it more cohesion than the pure hit cues, so it can hold a whole trailer segment.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:54
Static Radio Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:34·4 versions
Trailer Sound DesignAction, Adventure, Dark

Huge hits, booms and thumps with long decays and mechanical latch and machine noise, over 34 seconds. The broken-transmission concept in the title makes it a natural fit for radio static, signal loss and equipment failure cuts.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:34
Universal Army Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:52·5 versions
Trailer Sound DesignAction, Adventure, Dark

Swells, rises and reversed metallic textures across 51 seconds, the reverse elements pulling backwards into each arrival. Sparse and largely pitchless, making it easy to lay under narration or dialogue in a scale-and-scope sequence.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:52
Assassins Ball Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:54·5 versions
Trailer Sound DesignAction, Adventure, Dark

Fifty-three seconds of rises and swells over drone, coloured by rocket and jet-engine textures for a huge accelerating whoosh. Best used to launch into a title or to cover a hard scene change.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroDubstep
0:54
American Evil Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:42·3 versions
Trailer Sound DesignAction, Adventure, Dark

The most groove-based cue on the set: a distorted loop with beat and percussion running 42 seconds under a menacing, streetwise title. Steady pulse rather than one-off hits, so it can underpin a dialogue-free montage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:42
Hell Hunters Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:34·4 versions
Trailer Sound DesignAction, Adventure, Dark

Drone, rise and swell resolving into metallic impacts, with a rhythmic distorted element across 34 seconds and a wide, spacey tail. Pitched between atmosphere and hit, suited to demonic or otherworldly pursuit footage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:34
Knock Knock Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:52·7 versions
Trailer Sound DesignAction, Adventure, Dark

Fifty-two seconds of knocking hits, booms and thumps with long decay tails, the title suggesting spaced, deliberate strikes. The gaps between impacts and the slow decays make it a strong bed for a narrated cold open.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:52
Poison Juice Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:34·4 versions
Trailer Sound DesignAction, Adventure, Dark

A lean 34-second percussion build: drum swells, rolls and big drum hits rising toward a single arrival. Shares its drum palette with the other swell cues but strips out the synth noise for a cleaner, more usable rise.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:34
Horror Cell Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:32·6 versions
Trailer Sound DesignAction, Adventure, Dark

Drum swells and rolls over a big drum with distorted synth and scratching noise, compressed into 32 seconds of accelerating dread. Percussion-led, so it drives cut sequences rather than sitting under dialogue.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:32
Surgical Torture Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:52·5 versions
Trailer Sound DesignAction, Adventure, Dark

The most fully arranged of the vocal FX pieces at 51 seconds, moving through metallic noise and drone into rhythmic distortion, rises, swells and double drum hits. Its length and rhythmic element let it carry a whole trailer section rather than a single hit.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoUp BeatTrailerSound DesignVideo GameElectro
0:52
Chaotic Pitch Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:36·6 versions
Trailer Sound DesignAction, Adventure, Dark

Pitch-bent chaos: growls, synth slides and hits over 36 seconds, the title pointing at falling and rising pitch effects. Erratic rather than metrical, useful where footage needs disorientation instead of momentum.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroIntense
0:36
Silent Killer Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:38·4 versions
Trailer Sound DesignAction, Adventure, Dark

A sparse 37-second design cue centred on distortion hits and impacts with processed vocal colour, leaving gaps between strikes. The negative space between accents suits stalking sequences and slow reveals.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:38
Alien Torture Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:39·4 versions
Trailer Sound DesignAction, Adventure, Dark

Drone and synth texture built from processed vocal-style material, holding an unresolved atmosphere of dread for 39 seconds. No percussive payoff, so it works as an underscore bed for narration or creature-reveal footage.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroDisturbing
0:39
Death Bound Vocal FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:29·6 versions
Trailer Sound DesignAction, Adventure, Dark

Short, blunt 29-second FX hit sequence: processed vocal-style textures over drone, distortion hits and thump. Compact enough to serve as a single transition or end stinger rather than a full build.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingMid TempoTrailerSound DesignVideo GameElectroDisturbing
0:29
Lock Up Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:55·2 versions
Trailer Sound DesignAction, Adventure, Dark

Just under a minute of swell-and-hit trailer design, with distortion hits, thumping low end and multiple stacked impacts. Its longer runtime allows a full pull-back and rise across a trailer's second act before the impacts land.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:55
Lords Of Shadow Rise FX FULL
STYE383 · Demented Sound Mafia Evolved Trailer Sound Design Vol.2 · Itay Steinberg, Roman Weinstein +1
0:44·6 versions
Trailer Sound DesignAction, Adventure, Dark

A 44-second sound design build for trailers: metallic noise and distorted drone climbing into huge hits and impacts. Ends on a struck accent rather than a musical cadence, so it drops cleanly into a title card or logo sting.

Trailer Sound DesignActionAdventureDarkFuturisticHauntingSlowMid TempoTrailerSound DesignVideo GameElectro
0:44

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