An explicitly sad 1:34 revelation cue for the moment the truth lands badly. Restrained rather than sweeping, so it can sit under dialogue or a confession.
A Nordic folk-derived melody arranged for score, running 2:07 with a plain, song-like shape. Suits Scandinavian settings, heritage documentaries and rural period footage.
An open, airborne score cue at 2:05 built around wide sky imagery, spacious and unhurried. Long enough to carry an aerial sequence or a hopeful closing montage.
A reflective memory cue just under two minutes, aimed at looking back rather than moving forward. Suits archive footage, obituary segments and a character's flashback.
A 1:16 nocturnal atmosphere cue for empty public space after dark, quiet with an edge of vulnerability. Works for a lone walk home or a surveillance beat.
An Eastern-flavoured score cue at 1:36 evoking Himalayan altitude and monastic remove. Best for high-mountain landscape footage or a meditative narrative interlude.
A warm, colloquially titled character cue running just under two minutes, the album's most casual and street-level piece. Suits friendship footage and neighbourhood portraiture rather than tension.
A 1:35 cue named for the Renaissance master, leaning classical and contemplative rather than dramatic. Fits art-history footage, gallery walkthroughs and the study of craft.
A one-minute cosmic ascent cue, wide and weightless in feel, suited to launch and orbit imagery. Short enough to work as an opener or a transitional lift.
A 48-second approach cue: something is arriving and the music tightens toward it without paying off. Drop it in the last beats before an impact or reveal.
A short liturgical-styled choral piece evoking medieval plainsong, running 1:17. Works for monastic settings, sacred ritual, or an ominously reverent contrast against modern footage.
The compact companion to the album's other foreboding cue: 40 seconds of dread with movement in it rather than stillness. Cut for a short transition or a walk toward something bad.
A long-form foreboding bed at 2:28, designed to sit under talk while dread accumulates underneath it. Neutral enough for narration, dark enough to imply someone is lying.
A 33-second horror sting built around a childlike malevolence, the shortest cue on the album. Made for a jump reveal, a stinger at the end of a scene, or a trailer hard cut.
Two minutes of menace-driven flight music, tagged explicitly for evil, with the threat behind rather than ahead of the character. Sustains through a full escape sequence.
A dark, dreamlike score cue running 2:38, pairing sleep imagery with mortality for a hazy and unsettled effect. Suits sequences that blur memory, hallucination and dread.
A one-minute comic medieval cue, the pomp of knights played for laughs rather than grandeur. Ideal for a light historical gag or a mock-heroic entrance.
Espionage pursuit score with a playful, plural-target premise — multiple spies, one hunt — packed into a tight 1:40. Momentum-driven and cut for a sequence rather than a mood.
The longest of the album's lyrical cues at nearly three minutes, its title pointing to something delicate and human-voiced rather than dramatic. Works as a tender, reflective bed under a character's story.
Chase-adjacent tension cue for a break-for-freedom that may not succeed, urgent and forward-leaning across a compact 1:43. Best used where the outcome is still in doubt.
A one-minute investigative sting for arriving at a crime scene: cold, watchful and deliberately static. Short enough to drop under an evidence reveal or a title card.
Militaristic call-to-action score suggesting mustering forces and imminent battle, driving forward across just over two minutes. Suits the moment a plan turns into action.
A short narrative score cue whose title points to a school-set beat of failure or avoidance, built for underscoring dialogue rather than leading a scene. At just over two minutes it plays as a scene-length bed with a muted, unresolved feel.